
The cinematic should now show the Duplicants exiting the portal, zoom in, and display the introduction message. They snuck in there undetected before.įixed issues causing the new game cinematic sequence behave oddly. Took out the eyelashes in the Stinky eye set for the overjoyed reaction. Preventative measure to stop NaN masses from getting set on foodįix for saves that already have NaN masses storedĬompleting the building of Small buildings is no longer super loud.įix a lot of instances of sounds being played at incorrect coordinates, leading to an uneven mix with unintended loudnesses.įix Ghosts Of Gravitas achievement being awarded inconsistentlyįixed bug where wires could not be drawn starting over the ports on Transformersįixed crash when multiple Pokeshells were looking for eggs to guard.Ĭonducting heat via loose ore should respect insulation of the tile the ore is resting on
OXYGEN NOT INCLUDED FARM STATION MOD
You will need to change the target runtime in your mod projects in order for them to compile after this update.įix crash when Duplicants are using the Ice FanĪutomation sounds should recover to their full volumes more quickly nowīalloon Artists will now attempt to set up their balloon stand at the Printing Pod if there is no valid recreation room.īalloon Artists now need less space to set up a balloon stand.Ĭan now set the priority on buildings with a "Drop All Workable" chore. NET runtime has been upgraded to 4.0 from 2.0. After this update, the game will not run on Vista
OXYGEN NOT INCLUDED FARM STATION WINDOWS
Important note: While Windows Vista was not supported according to our minimum requirements, it was still possible to run the game on Vista up until now. Show an icon/tooltip on a Spaced Out saveĬolonies from the wrong version of the game are shown disabled in the load screen. Updated rocket port building descriptions Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines Increased the mob density of many creatures and plants across the cluster planets.Īdded a "crust" to several worlds to prevent upper biomes leaking into space. Swapped the artwork of the gas and solid ports on the Payload Emptierįix dark colorstyle intended for load screenĪdd icons to the load game details screenĪllow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining Reverted some accidental font changes in minion/care package select panels Renamed "High Velocity Payload" to "Interplanetary Payload"Ĭlarified Sublimation Station description based on its current functionĭiagnostic pin/mute settings are now preserved through save/loadįixed line rendering issues in several UI screensĪdd another exclusive trait pair, "Beside Manner" and "Unempathetic"įixed possible crash when deconstructing habitat moduleįixed issue where worlds in some seeds spawned with only one or two biome typesĪdded Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree Now they'll just fall outįix crash where some cluster generations were getting invalid planetoid locationsįix crash when placing buildings out-of-boundsįix crash when there is an active errand in a rocket on rocket destruction Rovers can't use massage tables, they are only for squishy thingsįix crash if a Duplicant dies while warping. Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress This was causing things to be printed on the starting colony regardless of where the player was Got rid of some unnecessary tag animation for Plug SlugsĬlicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. Remove two unrevealed tiles from the cool salt water geyser POI
